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Unity Engine


IConnectionState

The state of an Editor-to-Player or Editor-to-Editor connection to be used in PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown.
Read time 1 minuteLast updated 12 days ago

Definition

public interface IConnectionState : IDisposable

Remarks

The interface inherits from IDisposable and all instances of it need to be disposed of before the reference to them is lost, for example by closing the window or during an assembly reload. You can get an instance from GetAttachToPlayerState. For usage and code examples see: PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown

Properties

Property

Description

connectedToTargetSupplies the type of the established connection, as in whether the target is a Player or an Editor.
connectionNameThe name of the connected target.

Inheritance

Inherited Members