ignoreIndirectEnvironment
When true ignores baking indirect environment lighting into the probe.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor.CoreModule
public bool ignoreIndirectEnvironment { readonly get; set; }
Remarks
When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.