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Unity Engine


SetLocalPositionAndRotation(Vector3, Quaternion)

Sets the position and rotation of the transform in local space relative to its parent transform.
Read time 1 minuteLast updated 10 days ago

Definition

public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)

Parameters

localPosition


localRotation

Remarks

When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to TransformAccess.localPosition and TransformAccess.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling TransformAccess.SetPositionAndRotation.