SetLocalPositionAndRotation(Vector3, Quaternion)
Sets the position and rotation of the transform in local space relative to its parent transform.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Jobs
- Assembly: UnityEngine.CoreModule
public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)
Parameters
Remarks
When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to TransformAccess.localPosition and TransformAccess.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling TransformAccess.SetPositionAndRotation.