PreloadAsync(string[])
Creates an On Demand Resources (ODR) request.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.iOS
- Assembly: UnityEngine.CoreModule
public static OnDemandResourcesRequest PreloadAsync(string[] tags)
Parameters
Tags for On Demand Resources that should be included in the request.
Returns
Type | Description |
|---|---|
| OnDemandResourcesRequest | Object representing ODR request. |
Remarks
The request will include all resources indicated by the given tags. If operation completes successfuly, then the request object will keep those resources alive until OnDemandResourcesRequest.Dispose is called or the request gets collected by a garbage collector.
Additional Resources: OnDemandResourcesRequest.