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Unity Engine


PreloadAsync(string[])

Creates an On Demand Resources (ODR) request.
Read time 1 minuteLast updated 10 days ago

Definition

public static OnDemandResourcesRequest PreloadAsync(string[] tags)

Parameters

Tags for On Demand Resources that should be included in the request.

Returns

Type

Description

OnDemandResourcesRequestObject representing ODR request.

Remarks

The request will include all resources indicated by the given tags. If operation completes successfuly, then the request object will keep those resources alive until OnDemandResourcesRequest.Dispose is called or the request gets collected by a garbage collector.
Additional Resources: OnDemandResourcesRequest.