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Unity Engine


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Unity Engine


DeviceGeneration

iOS device generation.
Read time 1 minuteLast updated 6 days ago

Definition

public enum DeviceGeneration

Examples

using UnityEngine;using UnityEngine.iOS;public class DeviceGenerationExample : MonoBehaviour{ string m_DeviceGeneration = "Undefined"; void Start() { // Check if the device running this is an "iPhone 14 Pro Max" if (Device.generation == DeviceGeneration.iPhone14ProMax) { m_DeviceGeneration = "iPhone 14 Pro Max"; } // Check if the device running this is an 'iPad Mini (6th generation)" if (Device.generation == DeviceGeneration.iPadMini6Gen) { m_DeviceGeneration = "iPad Mini (6th generation)"; } // Check if the device running this is an "iPod Touch (7th generation)" if (Device.generation == DeviceGeneration.iPodTouch7Gen) { m_DeviceGeneration = "iPod Touch (7th generation)"; } // Check if the device running this is an unknown iPhone if (Device.generation == DeviceGeneration.iPhoneUnknown) { m_DeviceGeneration = "Unknown iPhone"; } // Check if the device running this is an unknown iPad if (Device.generation == DeviceGeneration.iPadUnknown) { m_DeviceGeneration = "Unknown iPad"; } // Check if the device running this is an unknown iPod Touch if (Device.generation == DeviceGeneration.iPodTouchUnknown) { m_DeviceGeneration = "Unknown iPod Touch"; } // Output the device generation to the console/device log Debug.Log("Device generation: " + m_DeviceGeneration); }}