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Unity Engine


ShadowAuto

Obsolete. Use GraphicsFormat.None as a color format instead to indicate depth-only rendering and ShadowSamplingMode.CompareDepths to enable shadowmap sampling. Use DefaultFormat to get the default shadow buffer format.
Read time 1 minuteLast updated 5 days ago

Definition

Warning
Removed. Enum member GraphicsFormat.ShadowAuto is obsolete. Use GraphicsFormat.None as a color format to indicate depth only rendering, DefaultFormat to get the default shadow buffer format and ShadowSamplingMode.CompareDepths to enable shadowmap sampling.
ShadowAuto = 143