Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


MaterialEffectPlayable

An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output.
Read time 1 minuteLast updated 6 days ago

Definition

public struct MaterialEffectPlayable : IPlayable, IEquatable<MaterialEffectPlayable>

Remarks

NOTE: You can use PlayableExtensions methods with MaterialEffectPlayable objects.

Static Methods

Method

Description

CreateCreates a MaterialEffectPlayable in the PlayableGraph.