MaterialEffectPlayable
An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Experimental.Playables
- Assembly: UnityEngine.CoreModule
- Implements: IPlayable, IEquatable<MaterialEffectPlayable>
public struct MaterialEffectPlayable : IPlayable, IEquatable<MaterialEffectPlayable>
Remarks
NOTE: You can use PlayableExtensions methods with MaterialEffectPlayable objects.
Static Methods
Method | Description |
|---|---|
| Create | Creates a MaterialEffectPlayable in the PlayableGraph. |