enableSampleFramesAvailableEvents
Enables the AudioSampleProvider.sampleFramesAvailable events.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public bool enableSampleFramesAvailableEvents { get; set; }
Remarks
Depending on how often audio sample frames are drained, the sampleFramesAvailable events may be produced at a high rate. Producing these events may cause a unwanted overhead even if they are not monitored, so they can be disabled.
When sample frames are consumed from a native plug-in, consider using the associated native event handler set via SetSampleFramesAvailableNativeEventHandler.