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Unity Engine


supportsBackbufferInMultipleRenderTargets

Indicates whether the current graphics backend supports mixing system backbuffers with custom render targets.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool supportsBackbufferInMultipleRenderTargets { get; }

Remarks

Some graphics APIs — most notably OpenGL — do not allow using system-provided backbuffers and user-provided render textures together as color or depth attachments within a single rendering operation. In these cases, rendering to the system backbuffer while also binding a custom texture for either color or depth may require an additional blit step or trigger undefined behavior.