Get<T>()
Return a reference to the inner piece of data. You can modify this and the effects will be visible to the original message sender.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public readonly ref T Get<T>() where T : unmanaged
Returns
Type | Description |
|---|---|
| T |
Remarks
Use ProcessorInstance.Message.Is to figure out if you can call this function with a particular type.