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Unity Engine


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Unity Engine


Get<T>()

Return a reference to the inner piece of data. You can modify this and the effects will be visible to the original message sender.
Read time 1 minuteLast updated 6 days ago

Definition

public readonly ref T Get<T>() where T : unmanaged

Returns

Type

Description

T

Remarks

Use ProcessorInstance.Message.Is to figure out if you can call this function with a particular type.