Update(UpdatedDataContext, Pipe)
Implement this function to react to data sent to the ProcessorInstance or communicate something back.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
void Update(ProcessorInstance.UpdatedDataContext context, ProcessorInstance.Pipe pipe)
Parameters
The context giving access to available data.
Cross-thread communications pipe.
Remarks
By default, this is called when there's data sent to your ProcessorInstance. This can be changed by setting flagsCreationParametersationParameters.controlUpdateSetting"/> when initially creating the ProcessorInstance.
Additional Resources: ProcessorInstance.IControl<TRealtime>.Update