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Unity Engine


SendMessage<T>(ControlContext, ProcessorInstance, T)

Send a message with a piece of data to be immediately evaluated by the ProcessorInstance.IControl<TRealtime>.OnMessage
Read time 1 minuteLast updated 6 days ago

Definition

public static ProcessorInstance.Response SendMessage<T>(this ControlContext context, ProcessorInstance processorInstance, T message) where T : class

Parameters


processorInstance


message

T

Returns

Type

Description

ResponseProcessorInstance.Response.Handled if this ProcessorInstance acknowledged and processed the message, ProcessorInstance.Response.Unhandled if not or ignored.

Remarks

This is an overload specifically for sending class types to processors.
Additional Resources: ControlContext.SendMessage