Update()
Update and submit any queued commands found on ControlContext, making them available to the mixing functionality functions.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public void Update()
Remarks
This also performs general maintenance and disposes ProcessorInstances asynchronously. This must currently not be called while a mix is ongoing (ControlContext.Manual can currently only be used from one thread). This is called automatically on _builtIn as a part of the normal Unity audio system update.
Additional Resources: PostLateUpdate.UpdateAudio