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Unity Engine


Update()

Update and submit any queued commands found on ControlContext, making them available to the mixing functionality functions.
Read time 1 minuteLast updated 5 days ago

Definition

public void Update()

Remarks

This also performs general maintenance and disposes ProcessorInstances asynchronously. This must currently not be called while a mix is ongoing (ControlContext.Manual can currently only be used from one thread). This is called automatically on _builtIn as a part of the normal Unity audio system update.
Additional Resources: PostLateUpdate.UpdateAudio