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Unity Engine

Unity Engine

TransitionToSnapshots(AudioMixerSnapshot[], float[], float)

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.
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Definition

public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach)

Parameters

The set of snapshots to be mixed.

weights

The mix weights for the snapshots specified.

timeToReach

Relative time after which the mixture should be reached from any current state.