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Unity Engine


SetLocalPosition(AnimationStream, Vector3)

Sets the position of the transform relative to the parent.
Read time 1 minuteLast updated 5 days ago

Definition

Warning
Removed. SceneHandle is now read-only; it was problematic with the engine multithreading and determinism
public void SetLocalPosition(AnimationStream stream, Vector3 position)

Parameters

The AnimationStream that manages this handle.

position

The position of the transform relative to the parent.