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Unity Engine


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Unity Engine


SetFloat

Send float values to the AnimatorController to affect transitions.
Read time 2 minutesLast updated 6 days ago

Definition

SetFloat(string, float)

Send float values to the AnimatorController to affect transitions.
public void SetFloat(string name, float value)

Parameters

name

The parameter name.

value

The new parameter value.

Remarks

Use SetFloat in a script to send float values to the AnimatorController in order to activate transitions. In the AnimatorController, define what values affect how certain animations transition. This is useful in various situations, especially in animation cycles such as movement animations where you might require the character to walk or run depending on the button pressure applied.

SetFloat(string, float, float, float)

Send float values to the AnimatorController to affect transitions.
public void SetFloat(string name, float value, float dampTime, float deltaTime)

Parameters

name

The parameter name.

value

The new parameter value.

dampTime

The damper total time.

deltaTime

The delta time to give to the damper.

Remarks

Use SetFloat in a script to send float values to the AnimatorController in order to activate transitions. In the AnimatorController, define what values affect how certain animations transition. This is useful in various situations, especially in animation cycles such as movement animations where you might require the character to walk or run depending on the button pressure applied.

SetFloat(int, float)

Send float values to the AnimatorController to affect transitions.
public void SetFloat(int id, float value)

Parameters

id

The parameter ID.

value

The new parameter value.

Remarks

Use SetFloat in a script to send float values to the AnimatorController in order to activate transitions. In the AnimatorController, define what values affect how certain animations transition. This is useful in various situations, especially in animation cycles such as movement animations where you might require the character to walk or run depending on the button pressure applied.

SetFloat(int, float, float, float)

Send float values to the AnimatorController to affect transitions.
public void SetFloat(int id, float value, float dampTime, float deltaTime)

Parameters

id

The parameter ID.

value

The new parameter value.

dampTime

The damper total time.

deltaTime

The delta time to give to the damper.

Remarks

Use SetFloat in a script to send float values to the AnimatorController in order to activate transitions. In the AnimatorController, define what values affect how certain animations transition. This is useful in various situations, especially in animation cycles such as movement animations where you might require the character to walk or run depending on the button pressure applied.