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Unity Engine


SetJobData<T>(T)

Sets a new job data in the playable.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetJobData<T>(T jobData) where T : struct, IAnimationJob

Parameters

jobData

T
The new IAnimationJob data to set in the playable.

Remarks

The generic type must be the same as the one used for the creation of the playable, otherwise an
ArgumentException
is raised.
Additional Resources: AnimationScriptPlayable.Create.