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Unity Engine


FfxFsr2InitializationFlags

Options that represent subfeatures of FSR2.
Read time 1 minuteLast updated 6 days ago

Definition

[Flags]public enum FfxFsr2InitializationFlags

Fields

Value

Description

DepthInvertedFlag indicating that if the input depth buffer data provided is inverted. (1 is close, 0 is far).
EnableAutoExposureFlag indicating if automatic exposure should be applied to the input color data.
EnableDepthInfiniteFlag indicating if the depth buffer data is using an infinite far plane.
EnableDisplayResolutionMotionVectorsFlag indicating if the motion vectors are rendered at display resolution.
EnableDynamicResolutionFlag indicating if the application uses dynamic resolution scaling.
EnableHighDynamicRangeFlag indicating if the color provided is using a high-dynamic range.
EnableMotionVectorsJitterCancellationFlag indicating if the motion vectors have a jitter pattern applied to them.
EnableTexture1DUsageFlag indicating if the backend should use 1D textures.