Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BuildNavMeshData(NavMeshBuildSettings, List<NavMeshBuildSource>, Bounds, Vector3, Quaternion)

Builds a NavMesh data object from the provided input sources.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public static NavMeshData BuildNavMeshData(NavMeshBuildSettings buildSettings, List<NavMeshBuildSource> sources, Bounds localBounds, Vector3 position, Quaternion rotation)

Parameters

Settings for the bake process, see NavMeshBuildSettings.

List of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.

localBounds

Bounding box relative to position and rotation which describes the volume where the NavMesh should be built. Empty bounds is treated as no bounds, i.e. the NavMesh will cover all the inputs.

position

Center of the NavMeshData. This specifies the origin for the NavMesh tiles.

rotation

Orientation of the NavMeshData, you can use this to generate NavMesh with an arbitrary up-vector – e.g. for walkable vertical surfaces.

Returns

Type

Description

NavMeshDataThe newly built NavMeshData, or null if the NavMeshData was empty or an error occurred.

Remarks

Note: that BuildNavMeshData has same effect as creating a new empty NavMeshData and calling UpdateNavMeshData.
Additional Resources: _tileSize