PerformanceLevelControl
Control CPU or GPU performance levels of the device. Can be null if the subsystem does not support controlling CPU/GPU performance levels. Is null when the Feature.PerformanceLevelControl bit is not set in AdaptivePerformanceSubsystemBase<TSubsystem, TSubsystemDescriptor, TProvider>.Capabilities. The returned reference does not change after startup.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance.Provider
- Assembly: UnityEngine.AdaptivePerformanceModule
public abstract IDevicePerformanceLevelControl PerformanceLevelControl { get; }