DeinitializeAdaptivePerformance()
Stops Adaptive Performance (if still running) and initiates the tear down process. When this completes successfully, IAdaptivePerformance.Initialized will be false.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
void DeinitializeAdaptivePerformance()