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Unity Engine


InsertNode(int, string, AccessibilityNode)

Creates a new AccessibilityNode with the given label and inserts it at the given index in the hierarchy, under the given parent.
Read time 1 minuteLast updated 6 days ago

Definition

public AccessibilityNode InsertNode(int childIndex, string label = null, AccessibilityNode parent = null)

Parameters

childIndex

A zero-based index which provides the position of the new node in the parent's child list or in the list of root nodes if the node should be a root. If the index is invalid, then the node is added to the end of the parent's child list.

label

A label that succinctly describes the node.

The parent of the new node, or
null
if you want the node to be at the root level.

Returns

Type

Description

AccessibilityNodeThe node created and inserted into the accessibility hierarchy.