InsertNode(int, string, AccessibilityNode)
Creates a new AccessibilityNode with the given label and inserts it at the given index in the hierarchy, under the given parent.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Accessibility
- Assembly: UnityEngine.AccessibilityModule
public AccessibilityNode InsertNode(int childIndex, string label = null, AccessibilityNode parent = null)
Parameters
A zero-based index which provides the position of the new node in the parent's child list or in the list of root nodes if the node should be a root. If the index is invalid, then the node is added to the end of the parent's child list.
A label that succinctly describes the node.
The parent of the new node, or if you want the node to be at the root level.
nullReturns
Type | Description |
|---|---|
| AccessibilityNode | The node created and inserted into the accessibility hierarchy. |