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Unity Engine


ShortcutAttribute

Registers a static method as the action for an action shortcut.
Read time 4 minutesLast updated 11 days ago

Definition

[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]public class ShortcutAttribute : ShortcutBaseAttribute

Remarks

An action shortcut triggers when the binding for the shortcut is pressed down. The method that this attribute is placed on must either take no arguments or take a single argument of type ShortcutArguments.
You can bind a ClutchShortcutAttribute and a ShortcutAttribute to the same mouse button. In this case, the action shortcut triggers when the mouse button is released.

Constructors

Constructor

Description

ShortcutAttribute(System.String,System.Type)Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.
ShortcutAttribute(System.String,System.Type,System.String,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers)Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.
ShortcutAttribute(System.String,System.Type,System.String,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers,System.Int32)Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.
ShortcutAttribute(System.String,System.Type,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers)Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.
ShortcutAttribute(System.String,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers)Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.

Properties

Property

Description

displayNameOptional override of the Shortcut ID when listing the Shortcut in the configuration interface.

Inheritance

Inherited Members