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Unity Engine


Hints

The function's metadata, extracted from any structured comments decorating the function.
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Definition

public ReadOnlyDictionary<string, string> Hints { get; }

Remarks

A hint is a key-value pair of strings which may be used to store arbitrary metadata about a function. Hints are pure data and so don't do anything in isolation, but certain tools, such as ShaderGraph, make use of certain named hints.