Search(ISearchContext, string, Action<IEnumerable<T>>)
This function returns an IEnumerable of items that satisfy the search query.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: UnityEditor.SearchService
- Assembly: UnityEditor.CoreModule
IEnumerable<T> Search(ISearchContext context, string query, Action<IEnumerable<T>> asyncItemsReceived)
Parameters
The search context.
The query string used for the search.
Callback used to return results asynchronously.
Returns
Type | Description |
|---|---|
| IEnumerable<T> | The initial search results, if any are available. If you want to return results asynchronously, and no results are available yet, return an empty list instead. If you return null, then Unity uses the default implementation. |
Remarks
You can return items synchronously and asynchronously with this function. To return results synchronously, use the returned IEnumerable. To return results asynchronously, use the asyncItemsReceived callback that takes an IEnumerable as a parameter.
To only return results asynchronously, return an empty IEnumerable. If you return null, the default Project search is used instead.