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Unity Engine


GetHierarchyAssetPath(GameObject, bool)

Get the path of the scene (or prefab) containing a GameObject.
Read time 1 minuteLast updated 13 days ago

Definition

public static string GetHierarchyAssetPath(GameObject gameObject, bool prefabOnly = false)

Parameters

gameObject

GameObject to find the scene path.

prefabOnly

If true, will return a path only if the GameObject is a prefab.

Returns

Type

Description

stringReturns the path of a scene or prefab.

Examples

static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options){ var obj = ObjectFromItem(item); if (obj == null) return item.thumbnail; var assetPath = SearchUtils.GetHierarchyAssetPath(obj, true); if (string.IsNullOrEmpty(assetPath)) return item.thumbnail; if (options.HasFlag(FetchPreviewOptions.Large)) { if (AssetPreview.GetAssetPreview(obj) is Texture2D tex) return tex; } return GetAssetPreviewFromPath(assetPath, size, options);}