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Unity Engine


AddColumn(Vector2, int)

Invoked when the table view need to add a new column at a specific location.
Read time 1 minuteLast updated 10 days ago

Definition

void AddColumn(Vector2 mousePosition, int activeColumnIndex)

Parameters

mousePosition

Mouse position when adding a new column happened.

activeColumnIndex

Column index at which to insert the new column.

Remarks

It is up to the implementation to open a column selector.