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Unity Engine


Fetch()

Yields search items until the search query is finished.
Read time 1 minuteLast updated 11 days ago

Definition

IEnumerable<SearchItem> Fetch()

Returns

Type

Description

IEnumerable<SearchItem>List of search items. Items can be null and must be discarded.

Remarks

Nullified items can be returned while the search request is pending.

Examples

[MenuItem("Examples/SearchService/Request List")]public static void RequestList(){ ISearchList results = SearchService.Request("*.cs"); // It is important to note that when you request some search results, // that you need to enumerate them asynchronously using the returned search list. AsyncResultEnumerator.Fetch(results, item => Debug.Log(item));}class AsyncResultEnumerator{ private Action<SearchItem> m_OnEnumerate; private IEnumerator<SearchItem> m_Iterator; public static AsyncResultEnumerator Fetch(ISearchList results, Action<SearchItem> onEnumerate) { return new AsyncResultEnumerator(results, onEnumerate); } public AsyncResultEnumerator(ISearchList results, Action<SearchItem> onEnumerate) { m_OnEnumerate = onEnumerate; m_Iterator = results.GetEnumerator(); EditorApplication.update += EnumerateResults; } private void EnumerateResults() { if (m_Iterator == null || !m_Iterator.MoveNext()) { m_Iterator = null; EditorApplication.update -= EnumerateResults; } else if (m_Iterator.Current != null) m_OnEnumerate(m_Iterator.Current); }}