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Unity Engine


AssetIndexChangeSet

Create a search asset index changeset.
Read time 1 minuteLast updated 12 days ago

Definition

AssetIndexChangeSet(string[], string[])

Create a search asset index changeset.
public AssetIndexChangeSet(string[] updated, string[] removed)

Parameters

updated

Assets that were updated.

removed

Assets that were deleted.

AssetIndexChangeSet(IEnumerable<string>, IEnumerable<string>, IEnumerable<string>, Func<string, bool>)

Create a search asset index changeset.
public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, IEnumerable<string> moved, Func<string, bool> predicate)

Parameters

Assets that were updated.

Assets that were deleted.

Existing assets that were moved.

Predicate used to exclude any updated, removed or moved assets from the change set.

AssetIndexChangeSet(IEnumerable<string>, IEnumerable<string>, Func<string, bool>)

Create a search asset index changeset.
public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, Func<string, bool> predicate)

Parameters

Assets that were updated.

Assets that were deleted.

Predicate used to exclude any updated, removed or moved assets from the change set.