AssetIndexChangeSet
Create a search asset index changeset.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor.Search
- Assembly: UnityEditor
AssetIndexChangeSet(string[], string[])
Create a search asset index changeset.
public AssetIndexChangeSet(string[] updated, string[] removed)
Parameters
AssetIndexChangeSet(IEnumerable<string>, IEnumerable<string>, IEnumerable<string>, Func<string, bool>)
Create a search asset index changeset.
public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, IEnumerable<string> moved, Func<string, bool> predicate)
Parameters
Assets that were updated.
Assets that were deleted.
Existing assets that were moved.
Predicate used to exclude any updated, removed or moved assets from the change set.
AssetIndexChangeSet(IEnumerable<string>, IEnumerable<string>, Func<string, bool>)
Create a search asset index changeset.
public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, Func<string, bool> predicate)
Parameters
Assets that were updated.
Assets that were deleted.
Predicate used to exclude any updated, removed or moved assets from the change set.