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Unity Engine


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Script Reference

Unity Engine


SceneTemplateAsset

An Asset that stores everything required to instantiate a new Scene from a templated Scene.
Read time 4 minutesLast updated 12 days ago

Definition

[HelpURL("scene-templates")]public class SceneTemplateAsset : ScriptableObject

Fields

Value

Description

addToDefaultsUse this field to add this template to the list of default templates in the New scene dialog.
badgeThe Scene template's badge.
dependenciesLists Scene dependencies, and specifies whether to clone or reference each one.
descriptionA description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines.
previewThe Scene template's preview image or icon.
templateNameA user-defined name for the Scene template Asset. By default, this is the template's file name.
templatePipelineA script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated.
templateSceneThe Scene that is copied when the Scene template is instantiated.

Properties

Property

Description

isValidSpecifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.