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Unity Engine


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Script Reference

Unity Engine


Stage

The Stage class represents an editing context which includes a collection of Scenes.
Read time 5 minutesLast updated 10 days ago

Definition

public abstract class Stage : ScriptableObject

Remarks

The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs shown in the Scene view when in Prefab Mode each represent an individual stage. Those with a Prefab icon represent Prefab stages.
Additional Resources: MainStage, PreviewSceneStage.

Properties

Property

Description

assetPathThe path of the Asset file associated with the stage, relative to the project root folder.
stageHandleThe StageHandle struct for this stage.

Methods

Method

Description

CreateHeaderContentCreates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content.
FindComponentOfTypeReturns the first active loaded object of the given type.
FindComponentsOfTypeReturns a list of all active loaded objects of the given type.
GetCombinedSceneCullingMaskForCameraGets the Scene culling mask from this Stage.
GetHashForStateStorageUnity calls this method to get a hash code that is used to save the state of the Stage to disk.
OnCloseStageUnity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method.
OnDisableSee ScriptableObject.OnDisable().
OnEnableSee ScriptableObject.OnEnable().
OnFirstTimeOpenStageInSceneViewUnity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view.
OnOpenStageUnity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method.
OnReturnToStageUnity calls this method when you return to a Stage that is already open.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.