Stage
The Stage class represents an editing context which includes a collection of Scenes.
Read time 5 minutesLast updated 10 days ago
Definition
- Type: Class
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor.CoreModule
- Inherits from: ScriptableObject
public abstract class Stage : ScriptableObject
Remarks
The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs shown in the Scene view when in Prefab Mode each represent an individual stage. Those with a Prefab icon represent Prefab stages.
Additional Resources: MainStage, PreviewSceneStage.
Properties
Property | Description |
|---|---|
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
| stageHandle | The StageHandle struct for this stage. |
Methods
Method | Description |
|---|---|
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
| FindComponentOfType | Returns the first active loaded object of the given type. |
| FindComponentsOfType | Returns a list of all active loaded objects of the given type. |
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method. |
| OnDisable | See ScriptableObject.OnDisable(). |
| OnEnable | See ScriptableObject.OnEnable(). |
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method. |
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |