RenderPipelineEditorUtility
Helper class that contains a utility function on ScriptableRenderPipeline for Editor.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
public static class RenderPipelineEditorUtility
Static Fields
Value | Description |
|---|---|
| onRenderingLayerCountChanged | An event triggered when the count of defined rendering layers changes. |
Static Methods
Method | Description |
|---|---|
| GetDerivedTypesSupportedOnCurrentPipeline | Returns the types that're children of |
| GetPipelineTypeFromPipelineAssetType | Given a RenderPipelineAsset type, returns the corresponding RenderPipeline type. |
| TryAddRenderingLayerName | Add a new Layer to Rendering Layers in the Tags and Layers manager. |
| TryRemoveLastRenderingLayerName | Remove a last Layer to Rendering Layers in the Tags and Layers manager. The default Rendering Layer cannot be removed. |
| TrySetRenderingLayerName | Give a possibility to change a Rendering Layer name. |