PlatformShaderSettings
Used to set up shader settings, per-platform and per-shader-hardware-tier.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
public struct PlatformShaderSettings
Remarks
This struct is deprecated. Please use TierSettings.
Fields
Value | Description |
|---|---|
| cascadedShadowMaps | Allows you to specify whether cascaded shadow maps should be used. |
| reflectionProbeBlending | Allows you to specify whether Reflection Probes Blending should be enabled. |
| reflectionProbeBoxProjection | Allows you to specify whether Reflection Probes Box Projection should be used. |
| standardShaderQuality | Allows you to select Standard Shader Quality. |