Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetItemColumnDataAsDouble(int, int)

Returns double representation of hierarchy item value associated with the column.
Read time 1 minuteLast updated 18 days ago

Definition

public double GetItemColumnDataAsDouble(int id, int column)

Parameters

id

Hierarchy item identifier.

column

Column identifier.

Returns

Type

Description

doubleValue of the correspnding column as double.

Remarks

Use to retrieve value with high precision for columns such as HierarchyFrameDataView.columnStartTime which represents sample start time in milliseconds.
using System.Collections.Generic;using UnityEditor;using UnityEditor.Profiling;using UnityEditorInternal;class Example{ static List<int> childrenIdCache = new List<int>(); static int FindChildItemByFunctionName(HierarchyFrameDataView frameData, int parentId, string functionName) { frameData.GetItemChildren(parentId, childrenIdCache); foreach (var childId in childrenIdCache) { var name = frameData.GetItemName(childId); if (name == functionName) return childId; } return HierarchyFrameDataView.invalidSampleId; } static double GetSampleStartTime(string sampleName) { using (var frameData = ProfilerDriver.GetHierarchyFrameDataView(ProfilerDriver.lastFrameIndex, 0, HierarchyFrameDataView.ViewModes.Default, HierarchyFrameDataView.columnDontSort, false)) { var sampleId = FindChildItemByFunctionName(frameData, frameData.GetRootItemID(), sampleName); if (HierarchyFrameDataView.invalidSampleId == sampleId) return 0; double startTime = frameData.GetItemColumnDataAsDouble(sampleId, HierarchyFrameDataView.columnStartTime); return startTime; } }}