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SetTargetDeviceFamily(WSATargetFamily, bool)

Adds or removes the specified UWP device family from the list of device families the Universal Windows Platform application build supports.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetTargetDeviceFamily(PlayerSettings.WSATargetFamily family, bool value)

Parameters


value

True to target the Device Family in the UWP build or false to remove it.

Remarks

In the Editor, Unity displays this as a list of checkboxes under Supported Device Families in UWP Player Settings. If you do not indicate that your Universal Windows Platform application supports any device family type, it defaults to the Windows.Universal family. Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.