Remove(string)
Removes a package dependency from the project. Removing a dependency often leads to changing installed packages, but only after the Package Manager constructs a dependency graph to solve any version conflicts.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.PackageManager
- Assembly: UnityEditor.CoreModule
public static RemoveRequest Remove(string packageName)
Parameters
The name of the package to remove from the project. is thrown if is or empty.
ArgumentExceptionpackageNamenullReturns
Type | Description |
|---|---|
| RemoveRequest | A RemoveRequest instance, which you can use to get the success or failure of the Remove operation. |
Remarks
Remove()RemoveRequestNote: Make sure any other Client operations have completed before calling this method. For more information, refer to the note on the Client class reference page.
For more information, refer to Dependency and resolution.
Examples
using UnityEngine;using UnityEditor.PackageManager;using UnityEditor.PackageManager.Requests;[ExecuteInEditMode]public class PackageManagerClientRemoveExample : MonoBehaviour{ RemoveRequest m_RemoveRequest; void Start() { Debug.Log("Client.Remove example..."); m_RemoveRequest = Client.Remove("com.unity.textmeshpro"); } void Update() { if (m_RemoveRequest != null && m_RemoveRequest.IsCompleted) { if (m_RemoveRequest.Status == StatusCode.Success) { Debug.Log("Package removed successfully"); } else { Debug.LogError($"Remove failed: {m_RemoveRequest.Error.message}"); } m_RemoveRequest = null; } }}