Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EventDataSerialization

The Serialization type for sending a message, with arguments, using the EventService. For more information about argument serialization, see ChannelService.Broadcast and Emit.
Read time 1 minuteLast updated 11 days ago

Definition

public enum EventDataSerialization

Fields

Value

Description

JsonUtilityUse JsonUtility.ToJson to serialize a message argument. Additional metadata is added to the message to specify which type to convert the JSON to when it is received.
StandardJsonUse normal JSON to send a message using the [[EventService]. The receiving handler gets JSON objects (Dictionary<string, object>, List\<object\>, primitive types) as arguments of his ChannelHandler.