EventDataSerialization
The Serialization type for sending a message, with arguments, using the EventService. For more information about argument serialization, see ChannelService.Broadcast and Emit.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Enum
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor.CoreModule
public enum EventDataSerialization
Fields
Value | Description |
|---|---|
| JsonUtility | Use JsonUtility.ToJson to serialize a message argument. Additional metadata is added to the message to specify which type to convert the JSON to when it is received. |
| StandardJson | Use normal JSON to send a message using the [[EventService]. The receiving handler gets JSON objects (Dictionary<string, object>, List\<object\>, primitive types) as arguments of his ChannelHandler. |