ChannelClientScope
Scope that can be use to open a channel client on a specific channel and close the channel when the scope ends.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor.CoreModule
- Implements: IDisposable
public struct ChannelClientScope : IDisposable
Constructors
Constructor | Description |
|---|---|
| ChannelClientScope(System.Boolean,System.String,System.Action{System.Byte[]},System.Boolean) | Create a new Channel Client scope. |
| ChannelClientScope(System.Boolean,System.String,System.Action{System.String},System.Boolean) | Create a new Channel Client scope. |
Properties
Property | Description |
|---|---|
| client | Get the Chanel client of this scope. |