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Unity Engine


VirtualMachineInformation

Information about the virtual machine running executing the managed code inside the player.
Read time 1 minuteLast updated 6 days ago

Definition

Warning
Deprecated. This API is outdated and will be removed. Please check out the Memory Profiler Package (https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/)
public struct VirtualMachineInformation

Properties

Property

Description

allocationGranularityAllocation granularity in bytes used by the virtual machine allocator.
arrayBoundsOffsetInHeaderOffset in bytes inside the object header of an array object where the bounds of the array is stored.
arrayHeaderSizeSize in bytes of the header of an array object.
arraySizeOffsetInHeaderOffset in bytes inside the object header of an array object where the size of the array is stored.
heapFormatVersionA version number that will change when the object layout inside the managed heap will change.
objectHeaderSizeSize in bytes of the header of each managed object.
pointerSizeSize in bytes of a pointer.