PackedMemorySnapshot
PackedMemorySnapshot is a compact representation of a memory snapshot.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEditor.MemoryProfiler
- Assembly: UnityEditor.CoreModule
public class PackedMemorySnapshot
Properties
Property | Description |
|---|---|
| connections | Connections is an array of from,to pairs that describe which things are keeping which other things alive. |
| gcHandles | All GC handles in use in the memorysnapshot. |
| managedHeapSections | Array of actual managed heap memory sections. |
| nativeObjects | All native C++ objects that were loaded at time of the snapshot. |
| nativeTypes | Descriptions of all the C++ unity types the profiled player knows about. |
| typeDescriptions | Descriptions of all the managed types that were known to the virtual machine when the snapshot was taken. |
| virtualMachineInformation | Information about the virtual machine running executing the managade code inside the player. |