AddAppExtension(PBXProject, string, string, string, string)
Creates an app extension.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode.Extensions
- Assembly: UnityEditor.iOS.Extensions.Xcode
public static string AddAppExtension(this PBXProject proj, string mainTargetGuid, string name, string bundleId, string infoPlistPath)
Parameters
The implicit parameter for the extension method.
thisThe GUID of the main target to link the app to.
The name of the app extension.
The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID.
Path to the app extension Info.plist document.
Returns
Type | Description |
|---|---|
| string | The GUID of the new target. |
Examples
using UnityEditor;using UnityEngine;using UnityEditor.iOS.Xcode;using UnityEditor.iOS.Xcode.Extensions;using System.IO;using UnityEditor.Callbacks;public class ScriptBatch : MonoBehaviour{ [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { Directory.CreateDirectory(buildPath + "/appext"); File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m"); PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath); string targetGuid = proj.GetUnityFrameworkTargetGuid(); string newTarget = proj.AddAppExtension(targetGuid, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); }}