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Unity Engine


AddAppExtension(PBXProject, string, string, string, string)

Creates an app extension.
Read time 1 minuteLast updated 12 days ago

Definition

public static string AddAppExtension(this PBXProject proj, string mainTargetGuid, string name, string bundleId, string infoPlistPath)

Parameters

The implicit
this
parameter for the extension method.

mainTargetGuid

The GUID of the main target to link the app to.

name

The name of the app extension.

bundleId

The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID.

infoPlistPath

Path to the app extension Info.plist document.

Returns

Type

Description

stringThe GUID of the new target.

Examples

using UnityEditor;using UnityEngine;using UnityEditor.iOS.Xcode;using UnityEditor.iOS.Xcode.Extensions;using System.IO;using UnityEditor.Callbacks;public class ScriptBatch : MonoBehaviour{ [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { Directory.CreateDirectory(buildPath + "/appext"); File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m"); PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath); string targetGuid = proj.GetUnityFrameworkTargetGuid(); string newTarget = proj.AddAppExtension(targetGuid, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); }}