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Resource

Represents a file resource to include in the iOS Xcode asset catalog, with optional on-demand resource tags and device-specific variants.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor.iOS
  • Assembly: UnityEditor.Apple.Extensions.Common
public class Resource

Remarks

A
Resource
maps a named entry in the Xcode asset catalog to one or more source files on disk. Use the two-parameter constructor when the resource has a single source file. Use the one-parameter constructor together with Resource.BindVariant when you need different files for different device configurations. Use Resource.AddOnDemandResourceTags to mark the resource for on-demand delivery. All methods return the same instance, so calls can be chained.
Additional Resources: BuildPipeline, iOSDeviceRequirement.

Constructors

Constructor

Description

Resource(System.String)Creates a file resource with the specified name, without a source file path.
Resource(System.String,System.String)Creates a file resource with the specified name and source file path.

Methods

Method

Description

AddOnDemandResourceTagsAssigns one or more on-demand resource tags to this resource and returns the same instance for method chaining. Duplicate tags are ignored.
BindVariantAdds a file variant selected by named extension and returns the same instance for method chaining.