ClearAll()
Resets all workarounds to the default state.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.HardwareProfiles
- Assembly: UnityEditor.CoreModule
public void ClearAll()
Remarks
Clears the , , and lists, then adds all entries from DefaultWorkarounds.DefinedWorkarounds to the list. This restores Unity's automatic workaround detection for all workarounds.
enableddisableddefaultdefault