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Unity Engine


ScriptableBakedReflectionSystem

Empty implementation of IScriptableBakedReflectionSystem.
Read time 1 minuteLast updated 6 days ago

Definition

public abstract class ScriptableBakedReflectionSystem : IScriptableBakedReflectionSystem, IDisposable

Remarks

Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.

Properties

Property

Description

stageCountNumber of stages of the baking process.
stateHashesThe hashes of the current baked state of the ScriptableBakedReflectionSystem.

Methods

Method

Description

BakeAllReflectionProbesImplement this method to bake all of the loaded reflection probes.
CancelCancel the running bake jobs.
ClearClear the state of ScriptableBakedReflectionSystem.
SynchronizeReflectionProbesSynchronize the baked data with the actual components and rendering settings.
TickThis method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with
handle.SetIsDone(true)
. (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone).