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Unity Engine


GetPooled(StickyNote, StickyNoteChange)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use `Dispose()` to release them.
Read time 1 minuteLast updated 12 days ago

Definition

public static StickyNoteChangeEvent GetPooled(StickyNote target, StickyNoteChange change)

Parameters

The target [StickyNote].

The type of change.

Returns

Type

Description

StickyNoteChangeEventReturns an initialized event.