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Unity Engine


handlesCamera

The Camera to use when rendering EditorTool handles in this window.
Read time 1 minuteLast updated 10 days ago

Definition

Camera handlesCamera { get; }

Remarks

Implementors are responsible for creating, owning, and destroying this Camera. Depending on the overlays layout, the Editor Tools framework may modify the Camera.pixelRect of this camera at the start of the owner window's tool GUI loop and restore it at the end of it.