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Unity Engine


logBufferSize

The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports.
Read time 1 minuteLast updated 13 days ago

Definition

public static uint logBufferSize { get; set; }