AddAdditionalPathToStreamingAssets(string, string)
Add additional streaming assets to the built player data. For example, you can include AssetBundles or other streaming assets without first putting them in the project StreamingAssets folder.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor.CoreModule
public void AddAdditionalPathToStreamingAssets(string directoryOrFile, string pathInStreamingAssets = null)
Parameters
Path representing an existing file or directory. If the path doesn't exist, this function throws a FileNotFoundException.
The path within the StreamingAssets folder at which to place the additional assets. If null, the file or directory is placed directly in the StreamingAssets folder.
Remarks
You can add a single file or an entire directory.
If a file or directory with the same destination path has already been added to the BuildPlayerContext, then this function throws an ArgumentException.
If a file or directory with the same destination path already exists in the project, an exception is thrown later in the build process.