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Unity Engine


DependOnAsset(Object)

Allows you to specify that a Scene depends on contents of an asset directly provided.
Read time 1 minuteLast updated 12 days ago

Definition

public static void DependOnAsset(Object asset)

Parameters

asset

The Unity Object from an asset.

Remarks

Scene rebuild will be triggered if the condition is true:
  • if the asset or any of its dependencies changes.