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Unity Engine


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Unity Engine


Refresh()

Updates the BuildHistory incrementally, detecting build directories that have been added or removed on disk.
Read time 1 minuteLast updated 10 days ago

Definition

public static void Refresh()

Remarks

This is useful when build folders have been added or removed externally, such as when downloading additional builds. Existing cached build metadata is assumed to be unchanged. Use BuildHistory.RefreshFull to force a complete reload.